ASHENFALL Join the playtest
Whisperwood in the Past: a living forest of broad oaks around a glowing Rift portal.
The same clearing in the Present: the forest is petrified into pale stone trees studded with blue crystal.

A hand-painted fantasy MMO where one Rift flips the world between Past and Present.

    Era 0.00
    PastPresent

    Four zones. Level 1 to 18 today.

    The playable slice runs from two starting zones through Whisperwood to a clockwork dungeon. Launch is planned at level 40.

    Not built yetLevels 19 to 40 Planned for launch

    Level ranges follow the quest and enemy levels in the current build.

    In-gameValcrest Vale · fly-through · 2026-10-02

    Human start. A village, wheat fields and the Stilled, creatures frozen in time. A Rift stands past the cart.

    One grove. Two fights.

    Stand at a Rift, out of combat, and the zone flips. Creatures, quests and scenery belong to one era or the other, so the same ground plays differently.

    Whisperwood in the Past: tall mossy standing stones among broad living trees.
    In-gameWhisperwood, the Past · 2026-10-02
    • Past A living grove of oaks and mossy standing stones.
    1. Rift Out of combat, stand still for three seconds.
    2. Rule You only see and touch what belongs to your current era.
    3. Past Whisperwood Stalkers hunt here, level 8.
    4. Present The trees turn to stone and crystal. Old Barkhollow walks.
    Whisperwood in the Present: a crystal-armoured treant stands in a clearing of pale petrified trees, beside an arched vault door.
    In-gameWhisperwood, the Present · 2026-10-02
    • Present Old Barkhollow, a petrified treant, level 13 elite, by the vault door.

    Forty seconds in the slice.

    In-gameFly-through of all four zones · 2026-10-02 · sound on

    Six classes. Twelve specs.

    Every class has a plain name and a themed one. Each cell is one ability in the current build: 113 in all.

    • Killers who slip between seconds.

      Weapon
      Twin daggers
      Resource
      Energy and combo points
      • Phantom Tank
      • Assassin Melee DPS
    • Knights who carry a spark of the Heart of Hours.

      Weapon
      Mace and shield
      Resource
      Radiance
      • Dawnmender Healer
      • Zealot Melee DPS
    • Oath-sworn guardians of the Rifts.

      Weapon
      Sword and shield
      Resource
      Resolve
      • Bulwark Tank
      • Vanguard Melee DPS
    • Mages who speed, slow and rewind time.

      Weapon
      Orb staff
      Resource
      Temporal Charges
      • Rewinder Healer
      • Paradox Ranged DPS
    • Shaman-druids of the cycle of seasons.

      Weapon
      Totem staff
      Resource
      Attunement
      • Grovekeeper Healer
      • Stormcaller Ranged DPS
    • Warlocks who steal years of life.

      Weapon
      Staff
      Resource
      Essence
      • Bloodbound Tank
      • Hexer Ranged DPS

    Source: the game's ability table, 113 player abilities. Druid forms and talent trees are not in yet.

    Six races.

    These are concept sheets. The in-game bodies are being remade to match them, and the human pair is in first.

    Concept sheet of the human race: two men and two women in leather and steel with royal blue tabards showing a sun behind an hourglass.
    Concept artHuman · AI-generated concept sheet

    What works today. What doesn't yet.

    AshenFall is a playable vertical slice built by one developer in Unreal Engine 5. Expect rough edges. Here is where it stands.

    1. Built Four zones: Valcrest Vale, Ashen Steppe, Whisperwood and the Clockwork Deep dungeon.
    2. Built Chronoshift: flip a zone between its Past and Present at a Rift.
    3. Built Six classes, twelve specs and 113 abilities with effects and sound.
    4. Built 34 quests with parchment dialogs, a quest tracker and turn-ins.
    5. Built Targeting, threat, and enemies that aggro, chase, leash and respawn.
    6. Built Armour drops, loot window, bags and a character window.
    7. Built A day and night cycle shared by every player.
    8. Built Chat with say, city and global channels, plus emotes.
    9. Built Login, character select and character creation with a live 3D preview.
    10. In progress First internet playtest: one player hosts, friends join.
    11. In progress Character bodies remade to match the concept art. The human pair is in the game first.
    12. Planned Redesigns of the character window and character creation, concepts first.
    13. Planned Mounts from level 20: a horse for humans, a tiger for dark elves, a bear for dwarves.
    14. Planned Class trainers and talent trees.
    15. Planned The first dungeon boss: Verdigrax the Emberscale, a green dragon in the Smouldering Hollow.
    16. Planned Armour sets for level 40, earned in dungeons, quests and PvP. Never bought.
    17. Planned Druid shapeshifting: bear, big cat, tree and cheetah.
    18. Planned PvP, kept secondary to PvE.
    19. Planned Zones and content for levels 19 to 40.
    20. Planned Dedicated zone servers.

    Help put AshenFall on Steam.

    Steam is the plan, once enough people have played it. Join the playtest list and be one of them.

    Planned Free trial up to level 15, then $5 a month. Not final.

    Questions

    Is AshenFall on Steam?

    Not yet. Steam is the plan once enough players have signed up and played. When the page exists, a wishlist button appears on this site.

    What will it cost?

    Planned: a free trial up to level 15, then a subscription of $5 a month. That is not final.

    Is it finished?

    No. It is a playable slice with four zones, built by one developer. The build log above says what works and what is still to come.

    What do I need to play?

    A Windows PC. The playtest build is a download of about 0.7 GB.

    How do I play with friends?

    The first playtests run on a hosted game. One player hosts and friends join over the internet.

    What is the level cap?

    Level 40 at launch. Higher caps are planned for later. The slice today runs from level 1 to 18.